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Old 10-16-2010, 10:59 AM
Hiro Hiro is offline
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Quote:
Originally Posted by Mark Sir Link View Post
60% of players focused on sparring? I seriously doubt that. I doubt that even 30% of players were focused on that.
you didn't play UN back then - how would you know?

Quote:
Originally Posted by Absolut_Crono View Post
To Hiro, I was always very interested and supportive of CW, as Mystic says I asked him about it pretty regularly. The real issue was the Development Manager did not focus on CW at all. Mystic had to find his own scripters, with the exception of Ben Rain, who approached me about it before he became PWA. This lack of support from his higher admins on the Dev side probably led to a good portion of Mystic's lack of enthusiasm. When I spoke to Luca about it, I was told the scripting would be replaced with another project's framework (the same type of thing I was talking about above), but that never came to fruition either.

Anyhow, Unholy Nation's focus was never on 'Events' or 'Sparring', the only focus the server has ever had was to create things players want, whether it be things such as the rings, or things such as the Rare Items. The real issue is both that either players no long want these items, or cannot get them because of the old playerbase no longer playing and trading actively. From what I recall, trading was more the focus than anything else if we tried to pinpoint something accurately. With the economy in the poor shape that it is in, related to ep duplication largely, players dont want to buy things for the inflated prices. EP and item trading were probably the worst ideas to hit UN, because you no longer had to play events to win event items. That being said, most people loved the item trading and auction houses, so it's a double edged sword.
you were never a part of the sparring community, much less the sparring community within UN, so you have no idea how much influence the sparring had (or has) on UN. you just don't realize how potent the sparring community is, and your focus on events, useless "rare" manta NPCs, and whatever else only diminish the only other active "event" taking place on UN that has a good portion of player's attention. if you add more systems that allow players to swing swords at one another in a ranked atmosphere (like sparring, or teaming up in CW) then more players will start to appreciate what a classic server is all about, and participate in these events

if UN had more focus on global guilds specifically, you could have an abundant source of competition and incentive that can lead to economic stability
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