Quote:
Originally Posted by ffcmike
I'm not sure how showpoly alpha is supposed to be exactly, my guess is that it now takes r/g/b into greater consideration but either way for me it displays completely different in V6 compared to V5:
Seems to be the case regardless of whether I use opengl.
Thought I'd also attach my Clientstats for the sake of the freezing/speed issues I mentioned before.
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May be it multiplies the alpha value two times, can check this.
For freezing things: the game is lagging for you? It doesn't look it's the same server though. On DirectX the drawing of tiles seems to be very slow for you, while on OpenGL the tiles don't take any time, but there is some unknown thing in the game-timer.