Thread: Tile Editor
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Old 10-09-2010, 11:29 PM
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Tile Editor

I know there are many tile editors in the code gallery, but I wanted to release this one that I made. I believe this one has a few features that the others do not, and I believe mine is easier to use and better replicates the offline editor.

The editor does not include things such as sign editing, npc editing, etc.
This is because I wanted to focus mainly on just tile editing.

Laying Tiles
To select and lay tiles, simply left click and drag either the level or the tile window.
Right click on the level to place the tiles.
If you press and hold right click and drag, you can continuously lay tiles.

Bucket Fill
When laying tiles, if you hold shift before you right click, you can use the bucket fill feature.
This feature allows you to fill in a number of tiles automaticaly.
Bucket fill allows for multiple tile bucket fill. (For example, you can fill an area with a 2x2 tile pattern)
Note: Do not try to fill a large area of tiles with bucket fill. You can fill about a level before Graal times out. So, do not try to fill in an entire Gmap.

Other note: When you use the bucket fill, you will see the filled tiles, and a confirmation window will appear. You can then either confirm to make the changes permanent, or cancel to revert back to the original tiles.


There are also text boxes on the tile editor that indicate which level you are in, where your player is standing, and where your mouse is located.
You can check the box to make these coordinates relative to the level, or relative to the gmap you are in.
If you hover over the level name, it will display which gmap you are currently in.

This editor is free to use and edit. Credit would be nice, but is not required. I just did not want to let this go to waste.

(There are a few things that could possibly be fixed up and made more efficient, so, feel free to fix anything, edit anything, etc)

Screenshot and script file attached.

Enjoy ^_^
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Last edited by oo_jazz_oo; 10-10-2010 at 02:50 AM..
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