Quote:
Originally Posted by DutchGuy
looks are outstanding.
idea isnt original though. The former castle quest had this type of stuff where you had to hit switches in order to flood and drain certain rooms to advance.
graphics are neat though.
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The thing about the 2006 Castle Quest was that you never actually saw the water rising or draining, it's something you found once you left the level it was triggered from.
And now for something slightly different:
Again this level is not specifically part of a Quest (while the project this is intended for is progessing very nicely) but just for testing the concept which there are many possibilities it can be used for.