Quote:
Originally Posted by ffcmike
Without using opengl it seems as if all emitters are displaying the equivalent of 2 or 3 tiles higher than they should be.
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Confirmed. Also seems that previously barely visible smoke emitters now have turned pitch black. Same thing happening in OpenGL, but even the fire itself changed behavior there and more or less completely vanished.
It would also be nice with an option to mute/un-mute all sound at once with just one button. Un-muting would restore the bars to the positions they were at before muting.
