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Old 09-26-2010, 12:27 PM
xenow xenow is offline
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Quote:
Originally Posted by Jiroxys7 View Post
IF something like this was to be put into place, it should only really affect servers that are hosted or higher. for the sake of fairness. UC server owners should never be punished for not cranking out a server within 6-12 months, or even longer for that matter. This way, UC wont hurt nor benefit you, and the benefits of having a hosted server or higher would be a good motivator.

However, i do personally think punishment via increased costs are a very bad thing to begin with. It would surely end up crashing a few server projects due to not being worth it for the person renting the server. (because not everyone has the same income, you know.)


Also, lets say one of our main servers fell short of developers and had a lot of trouble hiring new ones, either due to new hires being hard to come by, or the majority being simply lazy. Causing the server in question to be forced to shell out more cash, and if they still cant get themselves out of the rut, no one's able to pay the huge subscription costs, causing the server to be closed indefinitely. Unholy Nation, Zodiac, and Era are our top servers pretty much. if any of the three got caught up in a bad position, and couldnt afford it anymore, this could cause a large chunk of players to quit graal. even before your idea really picks up steam. and could, in turn, be devastating to graal.

Or a high-quality UC server is getting close to opening, but for whatever reason, development screeches to a halt. perhaps a large chunk of their dev team leaves or whatever reason, or they run into a huge roadblock in which they need to redo 90% of their scripts due to a 'bad script' with functions that most of the other systems rely on. They're stuck working on it for a long time, and if it's a very complicated issue (or more than one bad script), their subscription costs go up because theyre not currently attracting players, and eventually the costs swell too much and theyre forced to give up on the whole project.

They're worst-case scenarios, but the penalties would be server killers regardless.
Your not quite looking at the bigger picture, if there is money to be made there will be unexperienced people that make a server in 6-12 months to begin with.

Why would a large chunk of a dev team leave if they know they can get a % of the income from the server? They will work with joy since they find it fun and get $.
They will do their best to fix things as fast as possible for these reasons.
Also thinking about things that can go wrong, a 1 day longer wait is not quite the problem.

Also you are only looking at the negativity of what I'm trying to say,
you really have no idea how much people might pay for addicting things, mostly spoiled kids that spend 5x as much as a normal player.

You wonder why people are so hard to find for the job? Becouse they earn nothing from it. Time = Money, and fun will be less since the playerbase is getting lower and lower, feels like working for nothing.

Original content will bring the playerbase back up and give motivation for development,
the problem is that most original content leave graal because they think it is worth more for a project aside from graal.

You really think servers have to pull of a certain amount of money?
It wont be a problem if there are enough servers to begin with.

Huge subscription costs? only the people that are online give the real cost to the servers. If those people play on the servers and buy certain things for $, how do you think there will be loss that way?

For example, one likes just era alot and only wants to spend his money on that server since he only plays that one, and is willing to pay for exclusive functions on the server player housing for example.
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