Quote:
Originally Posted by maximus_asinus
for effect it would look better serverside but it would be abused with players draining/flooding levels on newbies.
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It's something you have to be careful in instances where the water level either applies across multiple levels or is necessary to be saved should you log out and then in again otherwise preventing progress, which mainly applies to standalone Questing, but it wouldn't be so much of a problem for quests that are designed to be multiplayer where the strategy tends to revolve around working as a group to travel from one level to another more so than individual wit.