
09-06-2010, 11:15 PM
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Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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A gmap != automatically bad. The whole idea that a gmap means you won't pay attention to the levels is... well, an insult to yourself. If you want quality levels, make quality levels. A gmap isn't going to stop you from making nice levels, only you can.
Also, transitions are nice if done right. Slow transitions that do nothing but make it annoying to go in and out are bad. Most games pull it off because there are rarely times the player goes inside(for example there were only a handful of houses in Zelda 3). However on a game like Graal where you're most likely to find plenty to towns/houses, it can be annoying. Make it quick and swift and make sure there's an option to turn off transitions. |
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