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Originally Posted by _Zelph
Yes, bad on UN (The entire server and its staff, players, and affiliates) and not the one guy who has anything to do with the forums, who barely has enough time to log on to Graal in the first place let alone troubleshoot problems on a half-baked nothing-freaking-works-yet client. That's me. After all -- "fixing" a problem that only exists on a grossly unfinished client in closed beta is a great investment in time because it'll be 100% the same when it's public, right?
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Are you really this stupid? I have no idea about the staff structure of UN. I have no idea how many NATs work there. I have no idea how many are involved in any script. I have no idea who you are. Given this, I can only make the only generalization I know: the SCRIPT IS ON UN. This might sound crazy but what is publically shown on UN is a representation of the entity which is UN. I don't think about individualism when it comes to servers. Don't ***** to me, thinking I know the state of every staff member and their relevant project on UN. Also, if you really thought I was blaming the players of UN for this then you have some extreme bitterness which is blinding you something fierce. More likely you were just being a self-righteous ****.
My thoughts are simple: if trying out external windows, perhaps create a separate testing script so can leave the original intact. It seems somewhat logical to me that you don't add scripts you are testing/developing to every single player. The beta is closed for now, yes, but if the beta goes public with the same apparent issue?
I haven't had issues with GUIs moving from v5 to v6 except when external windows were involved. The forums are being drawn externally and have been for a long time. An assumption was made. Your sarcasm does you no favors here.
Quote:
Originally Posted by _Zelph
It's because GuiMLTextCtrl.height is returning 0, which works fine on v5
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Why have you never mentioned this until now?