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Old 08-23-2010, 12:05 AM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by MrDunne View Post
It's that exact attitude that makes Graal look like crap in the first place. Grass on one level and snow on the other looks plain stupid for a functional level. What's the point in making levels if they're not going to be functional? It's probably a bad idea to even practice making levels without function in mind. Hence why 90% of Graal's, namely UN's, levels look like crap.

I think you're trying to justify that, because Graal is 2D and has limited default graphics, everybody should just throw the logic and thought in level design out of the window in favour of stuff that looks good but, on the whole, doesn't function very well.

Maybe I'm being pedantic but there's this rule of thumb in MMP game development where you should strive for a least some level of immersion in the world you are creating.
Just saying, You're being a tad anal. I think he's saying that graal is a fantasy game and people should be allowed to be as wacky with their levels as they want as long as they're well done. If it's not your taste in level that's cool but try to help him out a lil bit, maybe throw an example his way?
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