
08-21-2010, 02:33 AM
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Banned
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Join Date: Jan 2009
Posts: 453
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Bullets can easily be sync'd perfecly if they have a linear path of travel and the creation time is known. I've written bullet handling system npcs in the past that use the methods I talked about previously in this thread and by no means are they CPU-hogs, and I've used them in the past on the old, old clients with no performance detriment either. Surely you guys can do the same to satisfy your needs, no?
As if we'll see a client update anytime soon, anyway. Make do with what you have. |
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