Thread: Stencil buffer.
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Old 08-16-2010, 02:23 PM
MrOmega MrOmega is offline
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Quote:
Originally Posted by DustyPorViva View Post
But there are limitations... Sure, we've had some advancements in effects like particles and scaling of images and such, but that's about it. There are some more dramatic effects that would make the game look way better... like already mentioned, reflections in the water, screen distortion that you often see in RPGs(think the waves from heat, making the screen slowly flow with waves), the ability to subtract from an image(for lamps like in Minish Cap), the ability to desaturate/color the screen for things like an ol' time effect. All these things would give creative developers an edge to make something that looks that much better.

And Koni's BI didn't really push Graal to its limits.
just an oddball idea but couldn't you just set the RGB value of all objects to sepia tone levels for ol' time effect?
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