Quote:
Originally Posted by HerrChris
I had drawn a jeep long time ago for Zone at 45° in the diagonal sprites - and it sucks pretty much because it looks compressed and unproportional.
Actually we had to draw the baselines at a 33.75°-angle in the diagonal sprites. That would best fit with Graals orthographic parallel projection.
But its much easier to draw the one line at 45° and the other at 27.5° especially when having curves
Edit: And because of that there are no longer big questions of what direction of the player should be chosen in the gani since we had no diagonal chars 
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I've encountered the same problems when working on diagonal car sprites of my own. Although i haven't really done the math, i also came to the conclusion of keeping one line 45 degrees, and changing the other, because it looks wrong and "compressed" like you said.
Thanks for the angle though, i hope you don't mind it if i use it in the future.