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Old 08-08-2010, 08:19 PM
Liberated Liberated is offline
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Quote:
Originally Posted by HerrChris View Post
I had drawn a jeep long time ago for Zone at 45° in the diagonal sprites - and it sucks pretty much because it looks compressed and unproportional.

Actually we had to draw the baselines at a 33.75°-angle in the diagonal sprites. That would best fit with Graals orthographic parallel projection.
But its much easier to draw the one line at 45° and the other at 27.5° especially when having curves

Edit: And because of that there are no longer big questions of what direction of the player should be chosen in the gani since we had no diagonal chars
I've encountered the same problems when working on diagonal car sprites of my own. Although i haven't really done the math, i also came to the conclusion of keeping one line 45 degrees, and changing the other, because it looks wrong and "compressed" like you said.

Thanks for the angle though, i hope you don't mind it if i use it in the future.
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