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Old 08-07-2010, 05:47 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
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There are a few things I would change...
  • the opening scene with the Baddies seemed too staged, and childish as points
  • using text/dialog boxes for cut scene events, which a player can scroll through on their own speed. I missed a few lines of dialog from the opening cut scene, and through distraction, I missed a few lines in Master Li's.
  • I don't like how the graveyard seems to have been stuffed in the bottom corner. It is obvious that you were working to keep the levels in the current map without extending it, but it looks constrained now (and will become glaringly obvious when you do eventually extend the map). The path to the graveyard doesn't seem natural.
  • On the topic of the graveyard, you have a neat darkening effect when you enter, but I dislike how when you enter a building and exit it fades again. Also for atmosphere purposes, it could be cool to add rain for the graveyard.
  • I think you should begin the game with journal and the map or grab it off the desk in the beginning.
  • The ninja trials were cool, but watching players go through the quest I noticed they all had two complaints. First, everyone needed guidance on what they were supposed to do with the push blocks, I think Xaphan said he was there for 40 minutes (LOL) trying to work on it. I think the goal should have been made more obvious (like how in most Zelda games they have a certain "tile" that would point you to the path you're supposed to take). The second complaint was that the torch, or stick looked terrible, and even worst when it was on fire. Maybe consider changing it.

Those were my biggest complaints, I really enjoyed what I got to play though.
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