
07-17-2010, 12:18 PM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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It is indeed a "problem" with the default hearts system. Many default systems seem to be coded in a hackish way. This specific problem is just related to the "no heals for PKers" thing. Another hackish implementation is the heart dropping stuff when lifting a pot. Try adding the default pot tiles to a level, and change them to the "pot lifted" tiles using the two-dimensional tiles array and updateBoard(). Doing so will drop a heart. |
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