Quote:
Originally Posted by LoneAngelIbesu
What is the good way?
|
Well it's obviously not using two triggeractions/server.
For a standard sword system, a triggeraction to specific x, y and onActionDamage or w/e in a weapon npc works.
Other systems use findplayer or testplayer to see if there's a player on that position then send the trigger to the server to confirm it and damage them.