Quote:
Originally Posted by robocop300
blah blah blah retardedness sort of like: Hiro sucks shutup go away ): Big idea omg huge guys its best idea ever had personal: Lets add rp elements to the server!!!!!!1111one lets add main families and let players join themz!!@! and omg the more space they has the more power they has!! im geniuss!!!
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before i critiquie your suggestion, let me just say that you are quite the flaming homosexual (even though i have no idea who you are) and may i also suggest to my peers that we shouldn't listen to a word he says. let's "ignore" his suggestions that the server has already posted about doing, and create fresh new ones!
now, let me critique why your ideas are stupid. by your solution, we would solve the problem of family monopoly by adding in monopolies to predetermined families that already exist before the server comes out:
sort of like era's gangs. except that this would make player-made families become futile unless they started out right in the beginning, thus being one of those predetermined families in the first place. allow families to have more customization is an obvious prize-system that is quite far from being original. how you ever came up with that one, we'll never know - perhaps during one of those long nights waiting for sleep, you thought up this brilliant and unoriginal suggestion. whatever the case, if ML staff hadn't already thought of this before you suggested it, i would be shocked (and appalled)
now i'll give ML a different suggestion since you seem to want to have some worthless RP elements on a game where people love to be as unique as possible and don't want to be limited to "fitting in" with the atmosphere: you are going to need some form of law enforcement that combats the various family mafia. if my memory serves me correctly, what gave the mafia leverage over the police force was the fact that they could use machine guns, while the police force was limited to pistols. this should be hard for a family to get (you don't want to have everyone with machine guns going everywhere) but it should give them a significant advantage over the neutral police force who want to get rid of the various mafia-groups
for example, you shouldn't be able to run about with guns blazing in a public area, or just go about PKing anyone you please. these acts are illegal, and you should be pursued and stopped if you try to do so. a good way to enforce this would to have several NPC-police guards who protect the inner cities and patrol about, either capturing or killing any mafia-type members should they attempt to break the law. hell, if a player gets a big enough reputation in any given city, you could have police chase that player on sight
another good opportunity presented by the idea of law enforcement would be to have local banks which could be robbed by players - a good neutral way to obtain money aside from carpal tunnel syndrome "press the s button to break the rock/ore/tree/etc." type systems. the bigger the bank, the larger amount of police force within, the greater amount of money to be stolen (not to mention having families break in, fill up the bags with cash, get to the getaway car, only to be thwarted by a enemy family who steals their spoils)
a last suggestion on police forces: allow police to randomly raid a mafia-controlled building at some given time, given the reputation of that family. unless you were planning on having giant flags atop the buildings to indicate which family owned which building, the hideouts of each family should be secretive (how are you supposed to get away from breaking the law if everyone knows where your hideout is?) and so, if a family member breaks the law and the police see them walk into (one of) their main-hideout(s), then the setup for a raid would be warranted
in before "all things hiro posts are tl;dr durp de hurp"