Quote:
Originally Posted by Demisis_P2P
Is there anything you can do to increase the accuracy of the current number of bullets in a clip without reverting it back to clientside?
I can get way more than 32 bullets out of a single uzi clip if I hold d, at least 3 times as many with normal ping, even more when I'm lagging terribly.
I think if that number were more accurate (i.e. you only get 32 shots out of a 32 bullet clip) then all it would take is a slight increase in the reload times and people would have less incentive to bullet spam, because they're just going to be left vulnerable every time they reload.
With the planned sidearm hotkey you could easily extend the reload times without it being a major pain in the ass. Even less so if you do something similar to the shotgun reload, where you can move around (slowly) while reloading.
I'm for disabling the ability to hold down d for most guns, but it'd be cool to leave it in for guns that use uzi ammo, so they they have their own little perk that separates them from the other guns a little more and gives people a reason to use them.
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All shooting is clientside. Taking ammo is the only part that is serverside, so essentially you can shoot more than 32 bullets (if it has a 32 bullet clip) if you are lagging (much like happens if the server lags out—you have infinite ammo). On dev, ammo handling is also clientside.