Quote:
Originally Posted by xAndrewx
Found a fix
HTML Code:
function onPlayerHurt(hit) {
client.p_hits += 0.5;
if (int(client.p_hits) = client.p_hits) {
player.hearts += 0.5;
if (client.p_hits > 50) client.p_hits = 0;
}
}
Ha!
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That's more like a hackish workaround. Which could go wrong. Horribly wrong.