Quote:
Originally Posted by Supaman771
Get a better <..> internet.
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This is the only one that will have any significant difference.
The 250 MS limit is a guideline; it was not made to be enforced unless players are causing problems (lagging so much that they are disrupting the event). If indeed you are eating bullets, it shouldn't be hard to see why that isn't really fair to others.
Hopefully serverside hit detection in events after the reset will help alleviate the problems caused by players on high-latency connections. Graal works as such that players on worse connections almost have an advantage as opposed to other online games where those players have a disadvantage. This is the reason that the latency limit exists.
Indeed the guideline can be unfair to those with poor connections or on the opposite side of the world as America, so I will remind all of the Events Team members that the rule is not supposed to be enforced unless the player is disrupting the event with an unreasonable amount of lag.