Thread: HUD events...
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Old 06-13-2010, 10:33 PM
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Quote:
Originally Posted by DustyPorViva View Post
That would be... odd. I can't say I've ever tested it, but I never remember having to put checks in to make sure when the player was hurt that it was taking away health.
Well, you can heal the player by using hurt() with a negative number, so it'd make sense. Kinda.
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