
05-18-2010, 06:00 PM
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Registered User
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Join Date: Feb 2007
Posts: 1,824
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Dare I say it? Size doesn't matter. Content and playability does. This is why no UC server, large or small has made it to Classic status in a long time. They have a hard enough time producing enough playable content to stay on Hosted.
I personally don't care how many levels a server has, I rarely spend the time to explore each individual level while inspecting. I want to see if a player can log on and play the game without getting annoyingly frustrated in the first 5 minutes over bugs, broken npcs and an inability to figure out what to even do.
I also don't want to see a carbon copy of another server out there. If the first server is struggling to survive what makes people think a clone will do any better. |
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