
05-17-2010, 07:12 PM
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:pluffy:
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Join Date: Feb 2002
Location: Sweden
Posts: 20,000
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I agree with what you're saying, functionality over quantity is the way I look at it nowadays.
The simple answer is this: most LATs are clueless. I'm not gonna act perfect, I suck at overworlds. For a perfect example of what an overworld should be check out Atlantis (I think Crow did it).
There was a time when gmaps didn't exist and levels were actually made by hand. They weren't generated and thus less levels were filler and more served a purpose. Older servers were like this, even UN. UN's current size is due to the conversion to a gmap. This added a ton of useless filler levels that never needed to be there in the first place. This is not to say that these servers had great maps before, no, but the levels were more likely to be useful than a gmap filled for the sake of being filled.
I think a lot of focus has always been placed on individual levels. To create a good map is very different, more difficult, and much more time consuming. That's why a lot of LATs, like me, suck at making overworlds but excel in individual/clumps of levels. The LATing community as a whole is kind of on stand still, if not going backwards. Good to see such threads. |
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