Quote:
Originally Posted by seanthien
Crono, when was the last time you actively played Zone for more than a month?
Of course I haven't been particularly active, but I can at least say Zone has no metagame. The gameplay itself never changes. It's continuation of laming, and when a pvp event comes forth, any metagame is equivalent to laming.
You've been there for these updates, I think. What happens anytime a new weapon is released, a new planet? How long does that player count last? How long til someone pulls out a over-powered weapon and destroys the new community?
I'm almost always there for every update. Maybe deep down I'm still hopefully for the server, despite my pessimistic attitude for it. But, trying to please a player base you don't have is dumb. If you want to do small updates to maintain players, do it, but please attract players first, because without any real maintenance on the gameplay/weapons, you'll end up in a bigger hole.
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The last time I actively played Zone was right after it died. There was no reason to stay there any longer so I left. The better question is, when's the last time
anyone actually played Zone for more than a month?
How can you deny Zone's metagame? It used to have a pretty solid one revolving around countering weapons when people actually fought eachother. Laming wasn't a big problem and amongst the actual good sparrers it's not an issue.
Yeah, weapon updates tend to be overpowered but that's not the kind of updates we're talking about here. I also have ideas for zomg big updates but this isn't the place for that.
Quote:
Originally Posted by seanthien
Adding easy and simple content isn't a way to start. You're just delaying the real problem itself.
Zone has plenty of content from what I know, but no player base to support it.
This might prove true to a server with a steady player count going for it, but not for one that averages 1-5 on a daily basis.
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How is it not? Zone has always had problems and quirks, isn't it better to start with these simple ones then work your way up to the bigger ones? What ARE the big problems anyway? The answer will change between player to player but I found a pretty strong correlation between trials getting shanked and playercount dropping. Just sayin.