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Because a positive change is just that. It's a step in the right direction. You start small then go big.
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Credit? Do you know how Graal works? The majority of the content is uncredited, look at any of the top 3 servers and then try asking your average Graalian who made what and they won't know. I don't know what SN did but when I logged onto Zone I didn't really see anything different.
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I want to believe that's what SN tried to do, but without any real show in progess, I don't see many players supporting it. Same goes for Stephen.
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I disagree, repetition is not a problem. There are many games with repetitive gameplay yet they are kept alive because of the changing metagame and the players themselves. It's like any other PvP based game like CS or Dota. Gameplay wise it's the same thing over and over yet it's the metagame that changes. That and updates to add nice spices.
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Crono, when was the last time you actively played Zone for more than a month?
Of course I haven't been particularly active, but I can at least say Zone has no metagame. The gameplay itself never changes. It's continuation of laming, and when a pvp event comes forth, any
metagame is equivalent to
laming.
You've been there for these updates, I think. What happens anytime a new weapon is released, a new planet? How long does that player count last? How long til someone pulls out a over-powered weapon and destroys the new community?
I'm almost
always there for every update. Maybe deep down I'm still hopefully for the server, despite my pessimistic attitude for it. But, trying to please a player base you don't have is dumb. If you want to do small updates to maintain players, do it, but please attract players first, because without any real maintenance on the gameplay/weapons, you'll end up in a bigger hole.
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Trials? Lol, I don't even consider logging onto Zone because trials/classics can't be a commando (since arctic is the only map I would want to play). 80 hp and guild restrictions? No thanks. I'd rather not have my data saved and start with 100 hp, take part in guilds, and get access to the fastest class on arctic than sit there crippled.
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Guild restrictions was a big one, yes. With the Squad system now, that's not needed anymore (?). Although squad and global guilds tend to mix.
I think the old system was better too, if you wanted to save, you upgraded, simple. Too bad it's not what Stefan thinks, one whom rarely plays and knows about his own game.
Commando is a personal choice, of course a majority of players tend to learn to love it, but it's not a requirement. I remember starting off using EP and Chaingun.
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Gelat system I hate as well but, if you remember, Zone died before it was even thought of.
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Gelat is fine really, besides the balancing of weapons.
It should give an edge I suppose, but the boost you get from them is far too great.
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I'd rather spend time getting the easy and simple things out of the way first and then move onto the hard stuff. It's like that with anyone you do, you should start with the simple things first then work your way up. This thread is for the simple things, even if they go unnoticed.
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Adding easy and simple content isn't a way to start. You're just delaying the real problem itself.
Zone has plenty of content from what I know, but no player base to support it.
This might prove true to a server with a steady player count going for it, but not for one that averages 1-5 on a daily basis.