
05-11-2010, 10:00 PM
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That one guy!
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Join Date: May 2004
Location: U.S.A
Posts: 1,122
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PKing has been dieing on Era since Jenn, and there is no easy solution to solve this problem. Almost all the no-pk areas need to be removed, guns need to be rebalanced, and the list goes on. The main reason I pked in my time instead of mining is because the guns didn't matter much and pking was much more based on skill. The famas, ak, ms, and m16 all did around two damage, and not many more widely available guns did more than 2.5 damage. Even the lamest guns of the time (ap7s, and pl-9 when it was just introduced) weren't to overpowered compared to the regular guns. This would mean a cheap ak or ms would give you the same results as the expensive guns and you didn't have to waste your time pounding d.
But when the staff changed the pk system from client to server-side they also started to change the damage of the guns, also the addition of more quest and stats (strength & speed) then Chrisz intended was detrimental. This led to some players having overpowered weapons that cost a lot, and to remain competitive someone would have to work forever to afford one. The pkers slowly faded away because no one was fighting they were too busy working or doing retarded quest or pounding d trying to improve their strength and speed.
Era changed from being based on skill to being based on "stats" such as guns, health, strength, speed, armor etc. This change negated the skill that was required to PK. The implementation of other things (such as points for gangs) further eroded away at the PKers because now people were being rewarded for avoiding PKing. The original intention of Era was to PK, but now it seems to have changed. To what I don't know because I haven't actually played Era in ages, but the whole substance of the server seems to be gone. |
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