
05-11-2010, 08:15 PM
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Developer
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Join Date: Aug 2005
Posts: 102
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A family system would be redundant.
1. The playercount can't support more groups for players to join. Until you have a feasible playercount, you can't implement families.
2. This would reduce gang activity, which is detrimental to an already PK-dead server.
3. Being part of two affiliations (gang and family) can be messy. Say one member of a family is in Blazian Bandits and one member is in Black Holst. When Blazian Bandits raids Black Holst, what do they do when they encounter each other? Run around and tap control h? It makes everything more complicated. Raiding is raiding, that's it.
Honestly, a good thing to do with a family concept could be to make some sort of event with it...a mob event or something. |
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Torque
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