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Old 05-02-2010, 01:59 PM
Slade0Hiro Slade0Hiro is offline
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Quote:
Originally Posted by Gothika View Post
The problem with most players not sticking around is because they find it too hard to level up. Making it even harder would just push more people away.

i kind of disagree...
mainly because i dont see trials sticking around and they get to their highest level fairly fast :P

The problem with leveling is there isnt much point appart from pvp as you get higher you kill everything and then its just zombies that kill you, so 1 place that even when u get higher isnt so much chalenging but anoying because i would be able to kill them alot easier if i didnt get knocked back every punch they throw.

Personally i think there are no challenging dungeons getting harder as you level, there is when people start "its to hard" then as they level "its easy and tedious"

I think some creative dungeons even using resized and or recoloured monsters not just for high level but going up levels i would say the HH's are good enougth for people lvl 5 - 15?
Make a new dungeon in the mountain using the mine tileset with things that would be a bit more chalenging, iguadons or something.
Add something hard at the end of them like lords when they are at the end of the HH just add something that stays there and respawns every hour and is a bit harder then the monsters in that dungeon.

The Labyrinth has a nice limited sight effect make a dungeon in the "dungeon" with that to give it that ooo dark feeling and fill it with recoloured monsters that are dark so it feel like they are just popping out at you.

Make the dungeons a bit longer, and make sure that a very basic and simple ice storm doesnt let you open every locked door... add a chest like the ones for stat pots but allow them to give mana crystals and health pots and have the key an uncommon drop from the monsters in the dungeon, a basic looking key like in the HH just recolour it gold to make it stand out from the other keys.

Add other area's in these dungeons that require more then one person maybe 2 - 3 (not something saying "you need this many people") something like one steps on a tile that opens a door the other goes through and steps on the tile behind the door to keep it open while the other gets in type things.

Puzzles to get rid of the mind numbing kill everything grab loot, the only thing that really makes people interact together in the game (appart from the event when one is held, but thats more competing) is the crypt, and thats only because it make you, really im sure if you could go in just yourself everyone that could, would...

Most can kill everyone but kasvir so if no one that can kill him is on, they get anyone and just kill the other guys for exp and if it didnt force you to have 3 or more people most people that are on know how to run until they stick to the wall and use a high level elemental scroll to kill them...

Think recolours are bad? as long as they arnt like alchemy recolours and keep the detail of the first graphic with a different colour it better then months of no new content in my opinion.

Apparently people hate long posts so i'll stop while its short... lol