Quote:
Originally Posted by kia345
I have been wasting time on GK for years, and buying RoWs from shops is even less conventional than buying them from players.
You're also putting too much faith in items, which mean nothing. A flaming sword is just as functional as an inferno sword, and a glok belt is one of the more high tier belts. The only items that "make a difference" are too common among older/USDing players, and they pushed the necessary stats of pking too high. Being able to get "better" items easier wouldn't make a single difference. If anything, it would make it worse, because now you've got even more items worth nothing in the player market.
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A reset wouldn't be favorable for GK, ppl already mentioned the reasons why it wouldn't be.
Putting faith in items isn't a wrong thought.
The more items craftable the funner GK can get, for crafting work is needed and for work online hours are needed to collect the materials. These materials can be obtained through trading or working.
This will keep the playercount up, giving people something to do and by doing this it might even make people from other servers curious and draw them into gk.
Then again there must be a difference between rares and craftable items to keep the market ongoing. So not everything should be craftable.