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Originally Posted by Door
3% paid as much as 97%?! I think you need to invest in a new calculator, dude. But really, that's not even the point.
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Not in volume. They paid the same as any of those 97% individually for the game. I think you know what I meant.
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A player is negatively affecting many other players. That is all you need to know.
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The solution is not to deny service to the paying customer.
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Originally Posted by salesman
If you buy an online game knowing that you have a ****ty connection, then that's just a bad investment on your part. Lagging on most online games usually makes it unbearable for you to play, not everyone else. Why should UN make the majority of its players suffer for the stupidity of a few?
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Good question. Why do they? I've suggested solutions such as serverside hit detection, which would make it completely fair based on connection speed, but they've been shot down by people who said, gasp, that this would be unfair to laggers.