Quote:
Originally Posted by WaDaFack
Sooo.... if the limit was 500 MS and it was TTUTC/UTC finals, the guy is about to win than all of the sudden the server spikes and everyone goes to 10k MS, the player would be kicked? IMO, I'd rage.
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A lot of the discussion here is trying to find a solution to the problem, not necessarily trying to use a system that we've already tried and proven faulty.
Quote:
Originally Posted by WaDaFack
A limit isn't necessary. Chakrah has 23 Event wins, so I really don't see what the problem is. In a spar, if you're going to complain when you lose, than just don't spar him.
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Event wins aren't counted in team events, where his lag is causing a lot of problems (i.e. FreezeTag, TTPK)
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The PR Admin, both GP Admins and the ET Admin all agree that it's an unfair advantage, and that players with excessive lag should be disallowed from participating in certain activities.
That being said, it sort of changes the nature of the thread. The question is no longer whether or not we should disallow people with excessive lag, but how.
I'm in favour of coreys' idea, where it'll be up to the ET/GP/Spar Mods discretion. We had this system in place a year or two ago, and only 2 players were banned for an extended period of time due to lag.(eagle4 and BlobZ)