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Originally Posted by cbk1994
If no, then serverside hit detection wouldn't be a problem for you... 
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Serverside HD inherently favors those closest to it's location. Clientside, on the other hand, doesn't. It's even.
As I said before...
Quote:
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Originally Posted by Crono
I'm not against 300ms, it's hard to summarize someone's lag based soley on their latency. It's more of a subjective thing. If there's a player skipping around an entire spar ring and becomming very difficult to hit, it's not fair for the other players to have to put up with this. Simply put, it's the problem of the laggy user.
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