
04-16-2010, 10:16 PM
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Registered User
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Join Date: May 2005
Posts: 98
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To a point, this all makes sense, but in all fairness you have to stop and think of the types of lag. What's to say what's not an unfair advantage, honestly? Obviously the REALLY high amounts of lag are automatically included, but let's take into account the people who have like 200MS ping, but also have UDP checked. It doesn't seem like it, but that is MASSIVE lag to the point where it's so hard to hit the person unless you actively attempt to hit where the person is going to be, and that can cause you to mess up in things.
CTF is one situation where it's just unbearable. You have 150-200MS people who are also skippy and have UDP checked, you could sit at the flag slashing directly at it and they'll still walk by and grab it, maybe getting hit, but their lag is so bad that they grab it anyway.
Unless you can really decide on an absolutely fair way of detecting how much lag, and how to pick-up on all types of lag, then this seems absolutely unfair unless you're specifically targeting people who are at a ridiculous level. |
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I'm using my main account, now, Pandar.
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