Quote:
Originally Posted by Xelnaga
That would imply an equilibrium, meaning that every gun may as well be sold in an NPC shop for the same price, completely derailing one of the server's main attractions. Like I stated earlier, the market is completely player based, but was greatly affected by the amount of money brought into the economic system through duping and spawning throughout the lifetime of current era. And once again even a daewoo can blow holes in a desert raven. The only way to reverse the mentality of the era players is to start them anew, and make sure the same mistakes aren't repeated.
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Not really. You could make it so that Guns for ~$1000 all have a total of about 30 stat "points" distributed.
Guns ~$5k all have 40 "points". etc.
The idea isn't to make every single gun equal.
It's to make it so that there isn't a single gun that is
the best, and to have clear tiers of guns based on stats and price.
I'd like to see an expensive gun similar to the crizen but with a larger clip, or faster recharging. But under the current trend for gun stats damage is just going to stay at 20 while freeze gets lower and firing rate gets faster.