Quote:
Originally Posted by Demisis_P2P
Guns could easily be balanced by an equation if you could determine what weight to apply to each of the stats.
i.e. How much firing freeze would you be willing to add to increase damage by 1.
How much firing sleep would you be willing to add to reduce firing freeze by 0.05.
How many bullets would you be willing to reduce the clip by to increase damage by 1.
How much reload time would you be willing to add to increase spread by 0.05.
For every possible combination of stats.
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That would imply an equilibrium, meaning that every gun may as well be sold in an NPC shop for the same price, completely derailing one of the server's main attractions. Like I stated earlier, the market is completely player based, but was greatly affected by the amount of money brought into the economic system through duping and spawning throughout the lifetime of current era. And once again even a daewoo can blow holes in a desert raven. The only way to reverse the mentality of the era players is to start them anew, and make sure the same mistakes aren't repeated.