Thread: Server Idea -
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Old 03-29-2010, 06:04 AM
Old_Days Old_Days is offline
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Quote:
Originally Posted by tempandrew View Post
This idea sounds incredibly incomplete and headed for disaster. It seems less like an organized, and well-thought out plan, and more like a compilation of ideas. There's not really any sort of story or structure to your "server idea". It's lacking the basic components that make up a server, and make a server successful. I didn't really read it in depth because all of your paragraphs are rambling sentences of the same thing over and over again, but I get the gist and I can clearly see this was not well-thought out despite being incredibly long and taking a good 10+ minutes for me to read the whole thing, even with me skimming.

Get some structure to your idea. Order your explanation in a legible manner. Explain what the point of this server will be, and try to make up a story because if you don't have stories nobody cares. Your name is not Jerry Seinfeld or Larry David. You are scooter. Get some stories. Your entire idea seems like an RPG that has been hit against the support beams a few times with a lead pipe, because while you're clearly implying the elements of an RPG, you're purposefully leaving out basic things that are key to making an RPG server successful. No trading items on a server that revolves around getting loot? How do you expect any server to thrive when you have absolutely no economy keeping players interested? People like success. It's why people get on graal to begin with, other than the community. I want to get all the EC I possibly can, get a bunch of gralats, have all the items, I want to be #1 bla bla bla. Where are you going with this idea of eliminating an entire key feature to ANY game from your server?

And despite this idea being a casserole of messy, unorganized thoughts, most of these ideas are extremely grandiose and to expect it to be done on this day and age in Graal is ridiculous. Do you know a lot of talented developers? Leveling is overlooked, but it is important. But even more important is NATs for this, you would have a long ass list of core systems that would need intricate scripting to be finished over a long period of time. And any RPG server is going to require loads and loads of GAT work, something that Graal has an extreme lack of these days, both in quality and quantity.

Please sit down with a pen and paper and map things out before you assault the forums with 400 ideas that haven't even been coupled together.
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