Quote:
Originally Posted by fowlplay4
Personally I'd check if they were in the hit-box on the client-side then pass that list to the server, and do level/distance checks with a slight amount of leeway and hit them accordingly.
We had a system like this on Zodiac a year or two ago and our sword users would lag the server to hell because of the unoptimized script.
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That's that's pretty much exactly what I needed to know. It'd be nice to be able to do it all serverside, but it's just not quick enough.