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Old 03-15-2010, 07:14 PM
adam adam is offline
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Dusty's inspiration and comments added. Should be outwardly the same, but the code is much shorter in the color respect. I wonder if you can add a random function to an array and let it pass through so the value is random everytime, although my hack really didn't add even a single line.

Added:

I am wondering, I think I can assign one of TStaticVar's subvariables as a funciton pass it through to the moving updating and have it do some fancy processing that way. Maybe I'll try that later.

Now that that's out of the way, perhaps I'll work on that HSL, i'm curious how it will look.

PHP Code:
//NPC Created by Rogue Shadow(TCN)
//AIM: RogueTCN
//#CLIENTSIDE
function onCreated(){
  
this.rockets = new[0];
  
this.bursts = new[0];
  
this.trails = new[0];
  
this.grav 0.1;
}
function 
onWeaponFired(){
  
AddRocket(random(0,64),64);
}
function 
onTimeout(){
  for (
temp.i=0;temp.i<this.rockets.size();temp.i++){
    
AddTrail(this.rockets[temp.i].x-.5,this.rockets[temp.i].y,this.rockets[temp.i].vx,this.rockets[temp.i].vy);
    if (
this.rockets[temp.i].this.rockets[temp.i].ttl){
      
AddBurst(this.rockets[temp.i].x,this.rockets[temp.i].y,160);
    }
  }
  
this.rockets UpdateEverything(this.rockets);
  
this.bursts UpdateEverything(this.bursts);
  
this.trails UpdateEverything(this.trails);
  
temp.img DrawParticle(200,this.rockets);
  
temp.img DrawParticle(temp.img,this.bursts);
  
temp.img DrawParticle(temp.img,this.trails);
  if (
temp.img this.lastimg)hideimgs(temp.img,this.lastimg);
  
this.lastimg temp.img;
  
settimer(0.05);
}
function 
UpdateEverything(temp.objs){
  for (
temp.0;temp.temp.objs.size() ; temp.i++ ){
    if (
temp.objs[temp.i].temp.objs[temp.i].ttl){
      
temp.objs.delete(temp.i);
    }
  }
  for (
temp.rtemp.objs){
    
temp.r.vy += this.grav;
    
temp.r.+= temp.r.vx;
    
temp.r.+= temp.r.vy;
    
temp.r.++;
  }
  return 
temp.objs;
}
function 
DrawParticle(temp.img,temp.p){
  for (
temp.rtemp.p){
    if (
temp.r.alpha){
      
temp.1-(temp.r.t/temp.r.ttl);
    }else 
temp.1;
    
temp.showimg(temp.img,r.image,temp.r.x,temp.r.y);
    
changeimgcolors(temp.img,r.rgb[0],r.rgb[1],r.rgb[2],temp.a);
    
changeimgzoom(temp.img,r.zoom);
    if (
r.rotation){
      
temp.rot getangle(r.vx,r.vy)+pi/2;
      
with (temp.j)rotation temp.rot;
    }
    if (
r.spin){
      
with (temp.j)rotation += temp.r.spin_spd;
    }
    
temp.img++;
  }
  return 
temp.img;
}
function 
AddBurst(nx,ny,num){
  
temp.rgb = {{0,1,0},{1,0,1},{0,0,1},{1,1,0},{0,1,1},{1,1,1}};
  
temp.kind int(random(0,1)+.5);
  
temp.color int(random(0,temp.rgb.size()+1)+.5);
  for (
temp.j=0;temp.num;temp.j++){
    
temp.= new TStaticVar(); 
    
temp.i.image "g4_particle_x.png";
    if (
temp.kind == 1)temp.spd random(.1,.8);
    else 
temp.spd = (temp.j%2=1) ? .2:.3;
    
temp.i.zoom .6;
    
temp.i.vx sin(temp.ang)*temp.spd;
    
temp.i.vy cos(temp.ang)*temp.spd -.7;
    
temp.ang+=0.1;
    
temp.i.nx;
    
temp.i.ny;
    
temp.i.ttl 30;
    
temp.i.0;
    
temp.i.rgb = (temp.color temp.rgb.size()) ? temp.rgb[temp.color]:{random(0,1),random(0,1),random(0,1)};
    
temp.i.alpha true;
    
temp.i.i=this.bursts.size();
    
temp.i.spin true;
    
temp.i.spin_spd random(-.5,.5);
    
this.bursts.add(temp.i);
  }
  
play("fireworks_explode.wav");
}
function 
AddRocket(nx,ny){
  
temp.= new TStaticVar();
  
temp.r.image "np_barrel.png";
  
temp.r.nx;
  
temp.r.zoom .7;
  
temp.r.ny;
  
temp.r.vx random(-.5,.5);
  
temp.r.vy = -random(2,3);
  
temp.r.ttl 30;
  
temp.r.0;
  
temp.r.rgb = {1,1,1};
  
temp.r.rotation true;
  
temp.r.alpha false;
  
temp.r.this.rockets.size();
  
this.rockets.add(temp.r);
  
play("fireworks_launch.wav");
  
settimer(0.05);
}

function 
AddTrail(nx,ny,vx,vy){
  
temp.= new TStaticVar();
  
temp.r.nx;
  
temp.r.ny;
  
temp.r.vy = -random(.1,.5);
  
temp.r.vx = -random(.1,.5);
  
temp.r.ttl 10;
  
temp.r.0;
  
temp.r.rgb = {1,1,1};
  
temp.r.alpha true;
  
temp.r.rotation true;
  
temp.r.zoom .7;
  
temp.r.image "g4_particle_smoke.png";
  
temp.r.this.trails.size();
  
this.trails.add(temp.r);

__________________
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Quote:
<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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