
03-11-2010, 08:07 AM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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You work on the most critical aspect before you can move on to other systems, this is typically the MUDLib/Item System/Player Statistics as the starting point, then the systems underneath it (Damage, Movement, Equipment, Attack/Magic).
It doesn't hurt to work on prototypes of your HUD and other GUIs when you're working on the Statistics/MUDLib.
This is by far the easiest part of creating a server though it's content that's a pain. |
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