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Old 02-13-2010, 04:28 AM
Venom_Fish Venom_Fish is offline
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Its a proven fact, the more of an item... the less valuable. Realistically and even in-game.
As time goes on, no matter what price the pawn shop says, that weapon's price will drop depending upon how much of it has been produced.

If there are 45 FN2Ks on the server, and the Pawn Shop says 150k, and it cost an arm and a leg to produce. 1. I'm not producing it; 2. I'm not buying it for anything near that.

Thats just a general example. As time goes on, this "minimum and maximum" price will fade away, it shouldn't even take 6 months before then. Only way to have gun-control and to maintain that is by limiting the amount of each item at a respectable point.
If there are 12-15 of a certain item circulating in the economy... whats the point of adding more of that item (meaning permanent/unbreakable items); it'll only depreciate in value.

Setting limitations will not maintain the same price, lol. As you may know, players make their own prices on the streets dependent upon other factors than the NPCs take into account. An Sg552 was 50k or so in that store after it was sold out, 70-90k on streets.
If there had been an unl. amoun being sold, it would've depreciated. Its just how things work.
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"I returned, and saw under the sun, that the race is not to the swift, nor the battle to the strong, neither yet bread to the wise, nor yet riches to men of understanding, nor yet favour to men of skill; but time and chance happeneth to them all." - Ecclesiastes 9:11
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