
02-10-2010, 04:16 PM
|
|
Mr. Rayleigh
|
 |
Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
|
|
|
I feel that too many suggestions have been simply positive. Currently, magic isn't so inferior as some may think. The problem lies with the availability of items which mages are heavily dependant on since they receive little-no benefits and infact are worse off as they level. Unlike phys where someone continues to grow into a beast of dmg and crits.
Another reason why magic appears to be so inferior is the number of spells that are currently not working or disabled. Spells such as slow, acid, paralyze. All would be very beneficial to mages in pvp but are not functioning.
I do like many of slade's suggestions but another problem with magic is the damage. It seems solely resistance based which shouldn't be the case. Have it made level influenced (ofcourse there is the current mlvl problem with mana cost) and also offer a bonus (like phys gets more wc and dmg per level) like more natural magic resistance. |
|
|
|