Quote:
Originally Posted by Stefan
These things only work in v6.
For the redirect-feature you still need to upload the files to the server (for file-modification-time-check) but the client will download them from a website.
With requesturlasgamefile() you can download a file from a webserver and treat it like it has been downloaded from the server. I've just seen that there is a bug though, normally it requires 4 parameters, will fix it in the next version.
The main reason for these functions is to take stress away from the server, e.g. it could be possible to download Graal.exe from the website instead from the game server so that not hundreds of people download a new Graal version at once and slow down the server.
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Thanks. How about savestring? Can I use that to save an image on the client?