
01-28-2010, 10:11 PM
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Indigo
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Join Date: Dec 2009
Posts: 322
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Quote:
Originally Posted by coreys
Personally, I'd prefer a scripted method. Maybe something similar to a common way behavior trees are made:
PHP Code:
this.conversation = newConversation() .dialogue("Bob", "head0.png", "Hello, World!") .dialogue(player.nick, player.headimg, "Sup") .question("Bob", "head0.png", "How you doin?", {"Good", "Alright", "Bad"}) .answer("Good") .dialogue("Bob", "head0.png", "Awesome. ttyl") .toParent() .answer("Alright") .dialogue("Bob", "head0.png", "Cool, cool") .toParent() .answer("Bad") .dialogue("Bob", "head0.png", "Sorry to hear that") .toParent() .toParent() .dialogue(player.nick, player.headimg, "Smell ya later") ;
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I love this idea but rather than having to keep typing the head filename and name, I think it'd be better to have some functions which defines an object for each participant of the conversation, which contains their specific attributes. |
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