Thread: Dialogue system
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Old 01-28-2010, 01:59 AM
12171217 12171217 is offline
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The idea was to allow player input and have dialogue trees, this is just over an hour of work or so. I might expand upon it, unsure at the moment.

Player input is already pretty much done, it's not much work in the first place, just a series of text files that reference other ones is what I would do. Could be conditional based on different variables the player has and whatnot, setting variables as well.

Also, I think this is loads better for dialog. You can even press M to skip, so people like you can be happy, or maybe press D to quickly advance it, like a say().

I had initially planned on using GUIControls, but I'm relatively old fashioned as far as Graal and GS2 goes and haven't done much with them, I usually do things manually with arrays, I feel more comfortable.
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