Quote:
Originally Posted by Darklux
Compare your statement to the current state of GK, you will see that the online rpg is hardly left.
The options are limited. Endless grinding in the same places, if you ignore maps less places than most people have fingers.
Plus, the rpg feature is being perverted by the possibilities of becoming lvl 100 by methods which are definitly no rp (cool things like reading hundreds of skill scrolls to level, very rpish), and gold keys. It's decided by money who is perfect, again - and by grinding.
The important parts of a normal mmorpg are farming or questing with friends, trading or roleplaying. On GK, farming, questing and roleplaying only are supporting actors.
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Why i say addition of content is more neccessary

to get those necessary rpg aspects input and in adequate amount.
And on other threads re-vamps of certain skills like alchemy would need to be done.