Quote:
Originally Posted by MajinDragon
It's really not about the Event Coin shop, an online rpg shouldn't concentrate on Event Items. Content is the only long-term solution that doesn't endanger the servers rpg nature.
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Compare your statement to the current state of GK, you will see that the online rpg is hardly left.
The options are limited. Endless grinding in the same places, if you ignore maps less places than most people have fingers.
Plus, the rpg feature is being perverted by the possibilities of becoming lvl 100 by methods which are definitly no rp (cool things like reading hundreds of skill scrolls to level, very rpish), and gold keys. It's decided by money who is perfect, again - and by grinding.
The important parts of a normal mmorpg are farming or questing with friends, trading or roleplaying. On GK, farming, questing and roleplaying only are supporting actors.