
01-08-2010, 10:16 AM
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Babylon OG
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Join Date: Jan 2005
Location: Winnipeg, Manitoba, Canada
Posts: 798
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If my opinion matters at all, I agree with -some- of what Imp is saying. A couple of the things he circled I don't have any major problems with, unless its drastically overused (mostly talking about the grass-on-grass off-levels that he circled).
I never really liked tables on outsides. Those types of things were meant for insides and it really tends to drag away from the level.
To be honest, I "like" what's being shown, but there are things to be improved upon. The biggest issue that I have is actually the trees that everyone has been praising. They just seem a little off to me in terms of mixing with the rest of the tileset. Like they draw attention away from anything else in the level. And when you put the two of them in such close proximity without having them properly combined, it just looks, for lack of a better term, sloppy, like someone dropped a couple of NPC trees around the level.
Just my take. I've never really seen the need for layers. In my opinion the layer editor is just a cop-out for LATs that don't know how to be creative with one layer. |
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Babylonian; wherever I or it may lay.
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