Quote:
Originally Posted by DustyPorViva
Pretty sure iPhone doesn't use anything like mouse controls. Can't the iPhone register multiple touches(more than one mouse)? I have no idea how Graal handles that.
Also, it's been said before but you need to rely heavily on the serverside, so you don't bog down the CPU with clientside loops and processes.
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It uses the onMouseDown events in GUIs, and so on. From what I've seen there's no Multi-touch functionality in GS2 to accommodate for it though. Would be nice if there was: onMultiTouch(touchCoords[])
Yeah, that's important too which is why scripts should be event driven as possible. I.e: playerenters, playertouchsme, etc.