Quote:
Originally Posted by fowlplay4
- Limit yourself to a screen resolution of 480 by 320
- Make things more mouse driven
- Use if (player.platform == "iphone") where necessary.
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Pretty sure iPhone doesn't use anything like mouse controls. Can't the iPhone register multiple touches(more than one mouse)? I have no idea how Graal handles that.
Also, it's been said before but you need to rely heavily on the serverside, so you don't bog down the CPU with clientside loops and processes.