Quote:
Originally Posted by 12171217
The amount of textures is irrelevant, it wouldn't cause slowdowns.
You should only receive data on the players in adjacent levels and your own level, probably around 20.
Scripts, there are barely any scripts on the overworld.
Levels, all that has to be done is some simple collision algorithm and rendering them.
It's a mystery where the slowdown is coming from.
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Would be cool to actually look at the actual sourcecode and find out first-hand, but that'll never happen, haha.